December 4, 2011

The Beauty of Tiling Trim Textures


I've been working on The Pit for over a year now. Unfortunately, work has been insanely slow because of multiple distractions and procrastination, but every once in a while I'll catch a creative wind that gets me excited to work on the project again.

Anyways, what's got me excited this time around is the sudden realization that tiling textures play a major role in in large scale environments. Well, I guess I've always known the importance of tiling textures, especially since I've done so much work with them when I was working for Digital Extremes on The Darkness 2. I specifically remember doing pretty much all of Jackie's Mansion (the exterior parts) with tiling textures. When it comes down to it, using tiling textures is the only way to maintain a high fidelity texel density across your whole scene, without going overboard on memory consumption. Don't get me wrong, I think that creating unique pieces for the focal points and other specific areas is definitely warranted, but should be used sparingly.


December 2, 2011

Hello World!

This post marks the first of many (hopefully) in which i'll be discussing personal game art. Look forward to reading about workflows, tools, and tutorials.


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